Crossroad Blues
As a lowly deamon in hell, getting souls is the name of the game... But actually getting a deal is hard with all the forces of heaven in the way. Fortunately - if someone goes to a crossroad & summons a deamon, you might just be able to get to them...
Controls
Basic movement with WASD
Move your mouse around to see where you can teleport, shadowy areas not too far away, and left-click to do so (it will be tethered and blue). You can also hold as you move the mouse around - and it will teleport you to valid locations as you go.
Avoid stepping in the sun for too long - it will kill you. And avoid touching any enemies - they will kill you too.
Fortunately - you can gather Checkpoints:
if die when you have a checkpoint, you go back to the place where you picked it up, and regain any health you lost since.
But if you're feeling adventurous - you can also use checkpoints to either:
- Send an enemy to where you picked the checkpoint up by Right Clicking them
- Regain Health to get the health you had when you picked it up without losing progress by moving back by Right Clicking yourself
Credits & Info
All assets in the game, except the font, were created by me - and the code base and art are all available at https://github.com/lee-orr/crossroad-blues
The font is Roman Antique and is found here: https://www.1001freefonts.com/roman-antique.font
It is built on the Bevy game engine, using a whole bunch of rust crates to help:
- Leafwing Input Manager
- Bevy Common Assets & Bevy Asset Loader
- Bevy Vector Shapes
- Bevy UI DSL
- Bevy Inspector EGUI
- Bevy UI Navigation
- Bevy Tweening
- Dexterous Developer
- Big Brain
- Noisy Bevy
- Serde
- Console Error Panic Hook
Models were made in blender, as flat, vertex colored simple shapes - originally with the hope of being able to use the Shapely diversifies.
Music was made using Cubase, with Guitar & Vocals (unfortunately missing from the jam build due to a typo and the github action deploying them ending a minute too late) recorded manually, and other instruments using samples by Native Instruments.
Leave a comment
Log in with itch.io to leave a comment.